Key’s Rewrite! First Thoughts and Feelings Thus Far

I've done it again.



We inter­rupt your broad­cast­ing of Duel Sav­ior and Da Capo III for anoth­er visu­al nov­el to once again delay every­thing else I’m doing! Yes, every­one, it’s that time of the year. Where some real­ly cool guys trans­late the lat­est Key visu­al nov­el (in record time!) and every­one is forced to go through bitch-tears and reduced mas­culin­i­ty for awhile. Yep, it’s that old song and dance. Rewrite has been trans­lat­ed. And unfor­tu­nate­ly, every­thing else I’ve been doing has tak­en a small trip into the back-burn­er, because there is no way at all I can bring myself to read any­thing else when I have some­thing so hyped in front of me.

So, curi­ous? Of course you are. So this, friends and ene­mies alike, is the begin­ning of my jour­ney into Key’s lat­est mon­stros­i­ty! Let’s get ready to count the scars, alrighty? Okay, so, on with the show!

I am a total suck­er for real­ly good OP’s. I like the Lit­tle Busters! theme bet­ter, but that might be due to my over­whelm­ing bias towards it. This one is a pret­ty damn good ear-worm though. It real­ly fits the VN so far.

Rewrite is set in the fic­tion­al city Kaza­mat­suri where treeplant­i­ng and afforesta­tion have caused the city to become over­grown with trees and flow­ers in much the same way that oth­er cities are filled by build­ings. How­ev­er, while most of the city appears to be rur­al, there are many tra­di­tion­al city ele­ments as well. While set in a mod­ern set­ting, the city also gives off a strange sense of nos­tal­gia. The basis of the sto­ry is set in a high school set­ting. The first half of Rewrite pri­mar­i­ly con­sists of the char­ac­ters inter­act­ing in many every­day, enjoy­able scenes. The lat­ter half, how­ev­er, is more seri­ous, emo­tion­al, and car­ries a sense of mys­tery to the plot.

As indi­cat­ed by the title, rewrit­ing is the theme of the game’s sce­nario. The tagline for the game is, “Could it pos­si­bly be rewrit­ten, that fate of her’s?”. ”

So, as you can tell with the damn syn­op­sis, Key is mak­ing absolute­ly no attempt to hide the crazy, oth­er­world­ly shit that was only slight­ly in the back­ground in a lot of Key’s oth­er works. It is made entire­ly appar­ent that this world is dif­fer­ent. Extreme­ly dif­fer­ent. And damn is it green. Also, the game feels very… cin­e­mat­ic. I’m not sure how to put it in words, real­ly. With the Map­pie seg­ments, lit­tle side-quests, the con­stant­ly mov­ing dial on the bot­tom left, a back­ground for the save-file page and all sorts of oth­er lit­tle things, every­thing just feels incred­i­bly flu­id and visu­al­ly appeas­ing, out­side of just Key’s art­work. Keys art has always been hit or miss, so not a lot to talk about on that front.

Also, I get the same vibes that I did with Air. I don’t mean to say that Key’s works don’t have real­ly good sto­ries or any­thing of the sort, but a lot of the time the sce­nar­ios end up being incred­i­bly char­ac­ter-dri­ven. Noth­ing real­ly deep, but always absurd­ly well-writ­ten. That isn’t total­ly the same with Air and Plan­e­tar­i­an. It feels a bit like that. There’s a lot of mys­tery and crazi­ness almost imme­di­ate­ly from the start. The world just seems total­ly shroud­ed in mys­tery, and this gets even more freak­ing insane when you see Kotarou use his Rewrite abil­i­ty for the first time. I don’t know what that even means or what the dial mov­ing means, but I assume the for­mer is awe­some and the lat­ter is bad.

I could also be total­ly insane and just run­ning off my own instinct here, because god damn, the com­mon route has done noth­ing but make me laugh.



Seri­ous­ly, I’m not even sure if the Lit­tle Busters! com­mon route made me laugh as much as this com­mon route did. Hon­est­ly. There’s an incred­i­ble amount of Engr­ish by the char­ac­ters, which makes it quite a deal fun­nier. There are Map­pie (the app you have that makes a map of all the areas you go through as you walk) seg­ments where you click on stuff on the screen and get small, incred­i­bly amus­ing dia­logue with the main char­ac­ter and the environment/random old guy/random cat, etc etc. The char­ac­ters are incred­i­bly hard to dis­like, too.

Did I men­tion it was fun­ny? Cause, seri­ous­ly. It’s funny.

Now, once again, Key did­n’t exact­ly rein­vent the wheel here. It’s still very, very Key-like with its humor and as such, peo­ple who did­n’t like Clan­nad’s, Lit­tle Busters!‘s, and what­not will prob­a­bly get annoyed at the humor in this since it’s the same, but for the sake of opin­ion, I’ll just say I find it thor­ough­ly amusing.

Any­ways, I’m expect­ing quite a deal. I’ve already heard a lot by the folks over at Amat­era­su about how dif­fer­ent this appar­ent­ly is. A lot of action, fight­ing, and some man­li­ness added onto it. Which… is def­i­nite­ly a first. Either way, I have quite high expec­ta­tions. Not just because of the com­pa­ny that this has its logo on either. The com­mon route has been so damn good and the sto­ry gen­uine­ly intrigues me. It would be a damn shame if this turned out to be bad, because damn am I enjoy­ing it so far.

Also, hilar­i­ous­ly, dur­ing this we have dis­cov­ered the ulti­mate wai­fu for Miko­to. Eye­patch, twin­tails, head tilts and all. And the best thing of all?

She knows he wor­ries too much about stu­pid stuff.

Ain’t that right?


Miko­to’s Wai­fu Deluxe 2.0 Extra Upgrade Ver­sion X: The Sequel.

Course I’m right.

(Miko­to edit: …Huh. WELL ALL MY UGUUS)

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